Early in my exploration of Blender in 2018 I managed to torture some shapes with modifiers into a floating "Lily Pad" conglomerate. I thoroughly enjoyed the process of learning how to change the properties of materials and watching the changes in light interplay. It was at this point I realized I could set the portview path tracing samples up higher than 32, and was able to remove that nasty noise by letting it sit for awhile longer. I only use screenshots to move into Photoshop because I can stack various portviews from studio, to matcap, to lookdev, and without any change of POV use the path tracing sample to top it off. This only works for a workflow directly into Photoshop of course but is perfect for single illustrations, my focus. So much to learn still!